On level one, Evolutionary Leap is very good at blanking our opponent's removal spells since we can sacrifice whatever creature is being targeted and get another creature to replace it. I believe GB Value Leap is such a deck, and I'll explain why. What this means is if we can build a deck that has a positive matchup against Abzan Aggro and at least one of the other three decks, while still having a passable matchups against the other two decks, we'll have a deck that can compete in the Standard meta. GB Value Leap is one of these decks, and the idea arose when I realized Abzan Aggro makes up 30% of the Standard meta, while Atarka Red, Esper Dragons, and Dark Jeskai each made up another 10%. Hello all! For the last of my Guild decks, we are looking at Selesnya.Let's talk a little about my philosophy of building budget decks. While they might seem random (and to be fair, some are random), much of the time the inspiration strikes me while I'm looking at the metagame of the current format. I had a lot of trouble coming up with a list because there were many different ways I could go. I considered Enchantress, Stompy, Knights, but finally settled on a standard version of one of my favorite modern decks - Elfball. Now, this list obviously isn't as explosive as the modern version, but the strategy is similar - cumulate a critical mass of elves, pump, and swing. There are also a large amount of, not only playable, but really good elves in standard right now. So without further delay, here is the list and a breakdown of the cards: This deck is the priciest of the bunch, but still comes in at a reasonable $65 (this can be cut further by removing one sideboard card ]). ] - One of the best cards to see in our opening hand. Drop this on turn one and use the ramp to build your army on turns 2+. Once you reach a critical mass, you'll be swinging in with these guys. While we aren't running many cards that will pump him beyond 1 counter, he is still usually a 2/2 for 1 mana that will grow with our other sources of pump. Still a really good card for the mana investment and we needed a few more 1-drop elves. ] - More ramp to power out your creatures/fuel your game plan. Is a turn slower than Llanowar Elves but has a bigger butt. Is an attacker once you reach critical mass. ] - An Elf lord that can tutor for more Elf lords. Great early game pump and is actually good in multiples (Yay non-legendary!). ] - A 2/2 for 2 is already on curve and it's an elf. Where this card shines is that for a very small mana investment you can give the rest of your creatures Trample which is very relevant once you decide to start turning them sideways. In a pinch you can also create more elves, but at a pretty hefty mana investment. ] - With the amount of ramp in this deck we can see this big boy very early in the game. Is a very difficult creature to deal with as he can be chump blocked. ] - Grows incredibly fast and can offer insane amounts of ramp once you get rolling. Isn't good in multiples so we are only running 3 because we do want to see her most games, but want to reduce our chances of dead cards. ] - A bit mana intensive (so only running 2), but easy to drop given the amount of ramp in this deck.
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